Monday, February 20, 2012

Week 7: Last Minute Tweaks

Were in the last week to work and we are getting everything done.  Right now is 2 hours before presentation and we have the game done, it is just a matter of completing the non game related assignments.  That said, lets get down to what was accomplished.

Over this week I took care of the cutscene issues.  A slight coding issue fixed the looping in the .swf file but the vanishing hud/character was a bit trickier.  Of all things, it was because the the pictures in the file weren't objects/png files.  As soon as that was changed, everything worked and the cutscenes were cranked out. 

As for the traps, we ended up just making it so the glasses could detect them without any ability to disable them.  This bypassed any issue from that while making the game a bit harder overall.  With those completed we finished up all residual assignments and had things done by wednesday night.

This will be my last post in the Applied Development section.  Next semester I will be starting into Senior Project.  For any future developments, search there.

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