Sunday, January 22, 2012

Week 3: A continuation

Week 3 ended up having a delayed class so our next assignments weren't passed around until just this past Friday.  For this week I was to finish up the tutorials by getting a button push to progress the tutorials and to get the glasses implemented into the game in a workable format.  For the tutorial I did some looking around but have been unable to find a way to get a new button press doing a unique action in game. So Monday I will be working alongside the person doing the HUD to get a button hopefully implemented that will let the scene cancel.

As for the glasses, I am having a bit of a difficult time working how exactly they will work.  From what I can tell, their effect will be in Kismet, the energy interaction will be in unrealscript and the toggle will be in script.  In it's current form, there is a variable set up that toggles when you press "Q", then a check is called whenever the HUD is drawn that should cause the glasses to loop constantly using up or regenerating energy.  From here, I will need to set up triggers in map 2 and 3 where traps will be and to make sure that these interactions are done properly, most likely using a matinee event.

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